sound
Use sound for loading and controlling audio playback.
import "std:sound"API reference
sound
sound.new(url: any)
string
sound.load(url: any)
string
Alias of sound.new.
sound.play(id: any)
boolean
Starts or resumes playback.
sound.start(id: any)
boolean
Alias of sound.play.
sound.pause(id: any)
boolean
Pauses active playback.
sound.unpause(id: any)
boolean
Resumes paused playback.
sound.unload(id: any)
boolean
Removes the loaded sound.
sound.clear(id: any)
boolean
Alias of sound.unload.
sound.volume(id: any, value: number)
boolean
Stores the sound's reported volume, clamped from 0 to 1.
sound.currentTime(id: any)
number
Returns the current playback time in seconds.
sound.loaded(id: any)
boolean
sound.playing(id: any)
boolean
sound.duration(id: any)
number
sound.percent(id: any)
number
sound.info(id: string, field: string)
number
Notes
Prefer
import "std:sound"; the olderimport "osl/sound"spelling remains supported.
Behavior and limits
Audio downloads and in-memory sources have size limits. HTTP status codes are checked. Speaker setup waits until the first playback, and audio with a different sample rate is resampled. Pause state belongs to each sound value. Calling unload or clear more than once is safe.
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