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x_position and y_position

In OSL you can also read the position of the draw cursor as x and y co-ordinates. They are normalised to the center of the current frame/window based on the current context that the draw cursor is acting in.

set_x 0
change_x 10
log x_position
// 10

This allows you to save the position of the cursor to return to later, for example:

// go somewhere random
goto random(-100, 100) random(-100, 100)
// save the random position
x = x_position
y = y_position

// go somewhere random
goto random(-100, 100) random(-100, 100)
// return to the original position
goto x y

These variables are accessible in every context and cannot be overwritten with other data.

x_position

returns the current position of the draw cursor on the x axis

y_position

returns the current position of the draw cursor on the y axis

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