Origin Scripting Language
  • Basics
    • Syntax
    • Types
    • The Execution Loop
    • Defining Variables
      • Clone Objects (=)
      • References To Objects/Variables (@=)
    • Assignment Operators
    • Local Scoping
    • Typed Variables
  • Operators
    • Mathematical Usage
      • Addition Operator (+)
      • Subtraction Operator (-)
      • Divide Operator (/)
      • Multiply Operator (*)
      • To The Power Of (^)
      • Modulo Operator (%)
    • Text Usage
    • String Concatenation Operator (+)
    • Array Operations
    • Comparative Operators
    • Logical Operators
    • Bitwise operators
    • Pipe Operator (|>)
    • Nullish Coalescing Operator (??)
  • Program Flow
    • If Statements
      • if truthy (
      • ) else if truthy (
      • ) else (
      • )
    • Switch Case
    • Iteration
    • While And Until
    • Dynamic OSL Execution
  • Arrays And Objects
    • Making Arrays Or Objects
    • Modifying An Array
    • Clone Objects And References
    • Object Operations
    • Object Property Shorthand
  • Environment
    • The Window System
    • Mouse Cursor
    • Camera
    • Sound System
    • Input Simulation
    • Running Other Languages
    • Notifications
    • Send Data Between Windows
    • Interfacing With Rightclick
    • Permissions
    • Files
      • What is a file? (in ofsf)
      • Creating Directories
      • open("file_path")
      • fileGet(int)
      • listFiles()
  • Storage
    • Save DB
    • Local DB
  • Custom Syntax
    • Commands
    • Methods
    • Functions
    • Inline
    • Lambda
    • Spread Operator
    • Typed Parameters
    • Classes
    • Promises
  • External
    • Make An Iframe App
  • Commands
    • Debugging
      • log "hello world"
      • warn "you should change this"
      • error "something went wrong"
      • void expression
    • Rendering
      • Basics
        • Color Commands
        • Color Picker
        • Modifiers
      • Draw Cursor
        • goto x y
        • set_x x
        • set_y y
        • change_x x
        • change_y y
        • change x y
        • loc a b c d
      • Elements
        • Canvas
        • Rectangle
        • Triangle
        • Icon
        • Text
        • Image
        • Input
        • Pen
        • Hitbox
        • Bar
        • Slider
      • ICN (Icon System)
        • Drawing Commands
        • Dynamic Icons
      • Clipping And Scrolling (frames)
      • 3D Rendering
  • Functions
    • Math
      • Math()
      • random(low,high)
      • min(num1,num2)
      • max(num1,num2)
      • lcm(num1,num2)
      • gcd(num1,num2)
      • sum(num1,..)
      • average(num1,..)
      • dist(x1,y1,x2,y2)
      • degtorad(angle)
      • radtodeg(angle)
      • noise(x, y, z)
      • octaveNoise(x, y, z, octaves, persistence)
    • Types
      • typeof(value)
      • symbol(name)
    • Encoding
      • encodeURIComponent(string)
      • decodeURIComponent(string)
      • btoa/atob(string)
    • function()
    • formatFileSize(bytes)
    • getGamepads()
    • import(path)
    • ouidNew()
    • parseFilePath(path)
  • Global Variables
    • Overview
    • System Information
    • User Information
    • Date and Time
    • Input State
    • Display and UI
    • Network
    • File System
  • Methods
    • Strings
      • .padStart(num,val)
      • .padEnd(num,val)
      • .startsWith(val)
      • .endsWith(val)
      • .wrapText(characters)
      • .trimText(characters)
      • .split(characters)
      • .count(val)
      • .replace(old,new)
      • .replaceFirst(old,new)
      • .oslTokenise()
      • .strip()
      • .toOrdArray()
      • .match(pattern)
      • Encoding
        • .encodeBin()
        • .decodeBin()
        • .encodeHex()
        • .decodeHex()
        • .encodeUTF16()
        • .decodeUTF16()
        • .encrypt(password)
        • .decrypt(password)
        • .ord()
        • .chr()
      • Hashing
        • .hashMD5()
        • .hashSHA1()
        • .hashSHA256()
        • .hashSHA512()
      • Case
        • .toLower()
        • .toUpper()
        • .toMixed()
        • .toTitle()
    • Keyboard
      • .isKeyDown()
      • .onKeyDown()
    • Utilities
      • .len
      • .not
      • .ask()
      • .reverse()
      • .first()
      • .last()
      • .append(val)
      • .prepend(val)
      • .insert(location,val)
      • .delete(location)
      • .concat(val)
      • .trim(idx1,idx2)
      • .left(num)
      • .right(num)
      • .contains(val)
      • .index(val)
    • Maths
      • .abs()
      • .invabs()
      • .log()
      • .ln()
      • .isPrime()
      • .sqrt()
      • .sign()
      • .chance()
      • .clamp(low,high)
      • .toBase(base)
      • Rounding
        • .round(places)
        • .ceiling()
        • .floor()
      • Trigonometry
        • .sin
        • .cos
        • .tan
        • .asin()
        • .acos()
        • .atan()
        • .radSin()
        • .radCos()
    • Iframes
      • .iframeNew()
      • .iframeGoto()
      • .iframeResize()
      • .iframeRedirect()
      • .iframeShow()
      • .iframeHide()
      • .iframeClose()
    • JSON
      • Arrays
        • .pop()
        • .shift()
        • .randomOf()
        • .sort(direction)
        • .sortBy(key,direction)
        • .swap(idx1,idx2)
        • .fill(value)
        • .join(characters)
        • .map(callback)
        • .filter(callback)
        • .some(callback)
        • .every(callback)
      • Objects
        • .getKeys(keys)
        • .getValues()
      • .JsonStringify()
      • .JsonParse()
      • .JsonFormat()
      • .JsonClean()
    • Types
      • .getType()
      • .isType(type)
      • .toNum()
      • .toBool()
      • .toStr()
    • Functions
      • .bind(context)
    • Networking
      • .httpGet()
      • .http(method,data,headers)
      • .getAsync()
      • .roturConnect()
      • .roturSend(msg,target)
      • Websockets
        • .newWebsocket()
        • .wsSend(msg)
        • .wsClose()
        • .wsOpen()
        • .wsHasnew()
        • .wsGetnext()
        • .wsGetcount()
    • Timestamp
      • .timestamp("convert-date")
      • .timestamp("component")
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On this page
  • Listing save data
  • Setting your save directory
  • Create/Set a save file
  • Append data
  • Append a new line
  • Getting data from your save
  • Checking if a save file exists

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  1. Storage

Save DB

PreviouslistFiles()NextLocal DB

Last updated 1 month ago

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In origin specifically, you can use the save system to store data in the user's account using files that will be stored in the "user/application data" folder.

This is not and will never be supported by the embed system on originOS

Listing save data

log saveContents()
// logs an array of the files in your save data

Setting your save directory

save "myapp@myusername" "set_directory"
// a basic app data directory example

// if you are unable to set your directory because it has already been used, the user will be prompted to allow or deny you access, if the user denys access, your app will be closed, if they allow it, your app will execute the rest of your code.
The application waiting for you to allow its access to a save directory

Create/Set a save file

This command will create the file if it doesn't exist, and update its value if the file does exist

save "data.txt" "set" "Hello, World!"
// set a file 

Append data

This command appends data to a save file, the file must exist for this command to work

save "data.txt" "append" " Goodbye now!"
// appends more data to the end of our file

this command when run on our file data.txt would update it's value to:

Hello, World! Goodbye now!

Append a new line

This command appends data on a new line to a save file, the file must exist for this command to work

save "data.txt" "newline" "JK I'm back"
// appends a new line to the "data.txt" file

this command when run on our file data.txt would update it's value to:

Hello, World! Goodbye now!
JK I'm back

Getting data from your save

Using the .saveGet() method, you can get the value of a save file.

my_text = "data.txt".saveGet()
// returns the data from our saved file

Checking if a save file exists

You can easily check if a file exists using the .saveExists() method, it returns a boolean of if a save file exists

if "data.txt".saveExists() (
  // will run if the file exists
) else (
  // will run if the file doesnt exist
)