3D Rendering

OSL provides a powerful 3D rendering system for creating three-dimensional graphics and interactive environments.

Note: The 3D system only works on apps in fullscreen mode.

Setting Up the Environment

Initialize 3D Rendering

3dr "setup"  // Puts the window into fullscreen mode

Camera Setup

// Perspective projection
3dr "setup_perspective" fov min_distance max_distance

// Orthographic projection
3dr "setup_orthographic" min_distance max_distance

Mesh Management

Creating and Deleting Meshes

// Create a new mesh
mesh = newMesh()  // Returns a mesh ID

// Delete a mesh
mesh.meshDelete()

// Check if mesh exists
mesh.meshExists()  // Returns boolean

Mesh Data Operations

Transformation and Rendering

Transform Operations

Space Management

Mesh Properties

Example: Interactive 3D Scene

Important Notes

  1. Performance Considerations

    • Minimize mesh updates during runtime

    • Use appropriate culling modes

    • Optimize texture sizes and formats

  2. Best Practices

    • Always check mesh existence before operations

    • Clean up unused meshes

    • Use delta_time for smooth animations

    • Handle fullscreen mode appropriately

  3. Limitations

    • Only works in fullscreen mode

    • Performance depends on browser capabilities

    • Mesh complexity affects rendering speed

  4. Camera Controls

    • Use mouse for rotation

    • WASD for movement

    • Consider adding smooth transitions

    • Implement collision detection if needed

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