3D Rendering
OSL provides a powerful 3D rendering system for creating three-dimensional graphics and interactive environments.
Note: The 3D system only works on apps in fullscreen mode.
Setting Up the Environment
Initialize 3D Rendering
3dr "setup" // Puts the window into fullscreen modeCamera Setup
// Perspective projection
3dr "setup_perspective" fov min_distance max_distance
// Orthographic projection
3dr "setup_orthographic" min_distance max_distanceMesh Management
Creating and Deleting Meshes
// Create a new mesh
mesh = newMesh() // Returns a mesh ID
// Delete a mesh
mesh.meshDelete()
// Check if mesh exists
mesh.meshExists() // Returns booleanMesh Data Operations
Transformation and Rendering
Transform Operations
Space Management
Mesh Properties
Example: Interactive 3D Scene
Important Notes
Performance Considerations
Minimize mesh updates during runtime
Use appropriate culling modes
Optimize texture sizes and formats
Best Practices
Always check mesh existence before operations
Clean up unused meshes
Use delta_time for smooth animations
Handle fullscreen mode appropriately
Limitations
Only works in fullscreen mode
Performance depends on browser capabilities
Mesh complexity affects rendering speed
Camera Controls
Use mouse for rotation
WASD for movement
Consider adding smooth transitions
Implement collision detection if needed
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