Origin Scripting Language
  • Basics
    • Syntax
    • Types
    • The Execution Loop
    • Defining Variables
      • Clone Objects (=)
      • References To Objects/Variables (@=)
    • Assignment Operators
    • Local Scoping
    • Typed Variables
  • Operators
    • Mathematical Usage
      • Addition Operator (+)
      • Subtraction Operator (-)
      • Divide Operator (/)
      • Multiply Operator (*)
      • To The Power Of (^)
      • Modulo Operator (%)
    • Text Usage
    • String Concatenation Operator (+)
    • Array Operations
    • Comparative Operators
    • Logical Operators
    • Bitwise operators
    • Pipe Operator (|>)
    • Nullish Coalescing Operator (??)
  • Program Flow
    • If Statements
      • if truthy (
      • ) else if truthy (
      • ) else (
      • )
    • Switch Case
    • Iteration
    • While And Until
    • Dynamic OSL Execution
  • Arrays And Objects
    • Making Arrays Or Objects
    • Modifying An Array
    • Clone Objects And References
    • Object Operations
    • Object Property Shorthand
  • Environment
    • The Window System
    • Mouse Cursor
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    • Sound System
    • Input Simulation
    • Running Other Languages
    • Notifications
    • Send Data Between Windows
    • Interfacing With Rightclick
    • Permissions
    • Files
      • What is a file? (in ofsf)
      • Creating Directories
      • open("file_path")
      • fileGet(int)
      • listFiles()
  • Storage
    • Save DB
    • Local DB
  • Custom Syntax
    • Commands
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    • Inline
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  • External
    • Make An Iframe App
  • Commands
    • Debugging
      • log "hello world"
      • warn "you should change this"
      • error "something went wrong"
      • void expression
    • Rendering
      • Basics
        • Color Commands
        • Color Picker
        • Modifiers
      • Draw Cursor
        • goto x y
        • set_x x
        • set_y y
        • change_x x
        • change_y y
        • change x y
        • loc a b c d
      • Elements
        • Canvas
        • Rectangle
        • Triangle
        • Icon
        • Text
        • Image
        • Input
        • Pen
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        • Bar
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      • ICN (Icon System)
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        • Dynamic Icons
      • Clipping And Scrolling (frames)
      • 3D Rendering
  • Functions
    • Math
      • Math()
      • random(low,high)
      • min(num1,num2)
      • max(num1,num2)
      • lcm(num1,num2)
      • gcd(num1,num2)
      • sum(num1,..)
      • average(num1,..)
      • dist(x1,y1,x2,y2)
      • degtorad(angle)
      • radtodeg(angle)
      • noise(x, y, z)
      • octaveNoise(x, y, z, octaves, persistence)
    • Types
      • typeof(value)
      • symbol(name)
    • Encoding
      • encodeURIComponent(string)
      • decodeURIComponent(string)
      • btoa/atob(string)
    • function()
    • formatFileSize(bytes)
    • getGamepads()
    • import(path)
    • ouidNew()
    • parseFilePath(path)
  • Global Variables
    • Overview
    • System Information
    • User Information
    • Date and Time
    • Input State
    • Display and UI
    • Network
    • File System
  • Methods
    • Strings
      • .padStart(num,val)
      • .padEnd(num,val)
      • .startsWith(val)
      • .endsWith(val)
      • .wrapText(characters)
      • .trimText(characters)
      • .split(characters)
      • .count(val)
      • .replace(old,new)
      • .replaceFirst(old,new)
      • .oslTokenise()
      • .strip()
      • .toOrdArray()
      • .match(pattern)
      • Encoding
        • .encodeBin()
        • .decodeBin()
        • .encodeHex()
        • .decodeHex()
        • .encodeUTF16()
        • .decodeUTF16()
        • .encrypt(password)
        • .decrypt(password)
        • .ord()
        • .chr()
      • Hashing
        • .hashMD5()
        • .hashSHA1()
        • .hashSHA256()
        • .hashSHA512()
      • Case
        • .toLower()
        • .toUpper()
        • .toMixed()
        • .toTitle()
    • Keyboard
      • .isKeyDown()
      • .onKeyDown()
    • Utilities
      • .len
      • .not
      • .ask()
      • .reverse()
      • .first()
      • .last()
      • .append(val)
      • .prepend(val)
      • .insert(location,val)
      • .delete(location)
      • .concat(val)
      • .trim(idx1,idx2)
      • .left(num)
      • .right(num)
      • .contains(val)
      • .index(val)
    • Maths
      • .abs()
      • .invabs()
      • .log()
      • .ln()
      • .isPrime()
      • .sqrt()
      • .sign()
      • .chance()
      • .clamp(low,high)
      • .toBase(base)
      • Rounding
        • .round(places)
        • .ceiling()
        • .floor()
      • Trigonometry
        • .sin
        • .cos
        • .tan
        • .asin()
        • .acos()
        • .atan()
        • .radSin()
        • .radCos()
    • Iframes
      • .iframeNew()
      • .iframeGoto()
      • .iframeResize()
      • .iframeRedirect()
      • .iframeShow()
      • .iframeHide()
      • .iframeClose()
    • JSON
      • Arrays
        • .pop()
        • .shift()
        • .randomOf()
        • .sort(direction)
        • .sortBy(key,direction)
        • .swap(idx1,idx2)
        • .fill(value)
        • .join(characters)
        • .map(callback)
        • .filter(callback)
        • .some(callback)
        • .every(callback)
      • Objects
        • .getKeys(keys)
        • .getValues()
      • .JsonStringify()
      • .JsonParse()
      • .JsonFormat()
      • .JsonClean()
    • Types
      • .getType()
      • .isType(type)
      • .toNum()
      • .toBool()
      • .toStr()
    • Functions
      • .bind(context)
    • Networking
      • .httpGet()
      • .http(method,data,headers)
      • .getAsync()
      • .roturConnect()
      • .roturSend(msg,target)
      • Websockets
        • .newWebsocket()
        • .wsSend(msg)
        • .wsClose()
        • .wsOpen()
        • .wsHasnew()
        • .wsGetnext()
        • .wsGetcount()
    • Timestamp
      • .timestamp("convert-date")
      • .timestamp("component")
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  1. Methods
  2. JSON
  3. Objects

.getKeys(keys)

Description

getKeys returns an array of the keys in an object

Parameters

if you give getKeys no parameters and you attach it to an object, it will return an array of the keys in an object.

If you give getKeys a single parameter for the key to get, and you attach it to an array of objects, it will return the values of that key in each item of the array

Usage On Objects

obj = {"key":"value","key2":"value2"}
// setup the object

log obj.getKeys()
// ["key","key2"]

Usage On Arrays

arr = [
  {"key":"value"},
  {},
  {"key":"wow"}
]
// setup the array

log arr.getKeys("key")
// ["value","","wow"]
PreviousObjectsNext.getValues()

Last updated 7 months ago

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